Working hard - especially in the corporate world - is a subject that resonates with many people in our society, including developers. Meredith Alfroy, Marketing Coordinator/Narrative Designer: Yes, the team thought this unique take on death would make an incredible setting for a video game and from there, Have a Nice Death was born.Īlso, the game is a commentary on modern corporate culture and the futility of trying to maintain a healthy work life balance. With everything that's been going on in the world, I was thinking that Death would probably be pretty busy processing paperwork for incoming souls and in desperate need of a vacation. This sparked a conversation about what it would be like if Death were in charge of the underworld and worked in a traditional office setting. I've always been fascinated with the macabre and the allegorical representation of death. Nicolas Leger, Creative Director/Animation Director: During a team meeting for our previous game, Unruly Heroes, I scribbled a little sketch of Death. How did you come up with this spin on Death and how the afterlife works in this universe? Shacknews: Explain how you came up with the game's premise. To get an idea of what players can expect to see and how the development team will build on their current product over time, Shacknews made an appointment and had an office appointment with Lead Game Designer Simon Duertre, Marketing Coordinator/Narrative Designer Meredith Alfroy, and Creative Director/Animation Director Nicolas Leger. The biggest plans include a stint on Steam Early Access, starting next week. The team at Magic Design Studios, in conjunction with Perfect World Entertainment and Gearbox Publishing, have some grand plans for Have a Nice Death, a game first revealed during The Game Awards 2021. However, this is a 2D action roguelike, which means Death will need several passes at this to ultimately get the job done. What happens when Death, the founder and CEO of Death Incorporated, is buried in paperwork resulting from too many souls being taken from the mortal plane? In Have a Nice Death, the Grim Reaper must take matters into his own hands and navigate the perils of every department in the underworld in order to bring his subordinates under control. Paperwork and bureaucracy can clog up just about any line of work, even the lucrative business of death itself.
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